Future››
  • /overview
  • /shared_task
  • /organizers
  • /speakers
  • /archive
  • Large Language Models as Minecraft Agents
  • Scaling Instructable Agents Across Many Simulated Worlds
  • Trace is the New AutoDiff — Unlocking Efficient Optimization of Computational Workflows
  • Hybrid Dialogue Management for Task-Oriented Dialogue in Video Games
  • PLUGH: A Benchmark for Spatial Understanding and Reasoning in Large Language Models
  • Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames
  • “Hunt Takes Hare”: Theming Games Through Game-Word Vector Translation
  • Scaffolding Coordinates to Promote Vision-Language Coordination in Large Multi-Modal Models
  • You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling
  • Strategic Insights in Human and Large Language Model Tactics at Word Guessing Games
  • DAGGER: Data Augmentation for Generative Gaming in Enriched Realms
  • Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft
  • WorldWeaver: Procedural World Generation for Text Adventure Games using Large Language Models
  • Improvisational Games as a Benchmark for Social Intelligence of AI Agents: The Case of Connections
  • Guiding and Diversifying LLM-Based Story Generation via Answer Set Programming
  • Outwit, Outplay, Out-Generate: A Framework for Designing Strategic Generative Agents in Competitive Environments
  • Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games
  • Toward Human-AI Alignment in Large-Scale Multi-Player Games
  • BERALL: Towards Generating Retrieval-augmented State-based Interactive Fiction Games
  • Evaluating Creativity and Deception in Large Language Models: A Simulation Framework for Multi-Agent Balderdash
  • Thespian: Multi-Character Text Role-Playing Game Agents
  • AmongAgents: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game
  • AMAN: Agent for Mentoring and Assisting Newbies in MMORPG
  • What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models
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