- Large Language Models as Minecraft Agents
- Scaling Instructable Agents Across Many Simulated Worlds
- Trace is the New AutoDiff — Unlocking Efficient Optimization of Computational Workflows
- Hybrid Dialogue Management for Task-Oriented Dialogue in Video Games
- PLUGH: A Benchmark for Spatial Understanding and Reasoning in Large Language Models
- Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames
- “Hunt Takes Hare”: Theming Games Through Game-Word Vector Translation
- Scaffolding Coordinates to Promote Vision-Language Coordination in Large Multi-Modal Models
- You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling
- Strategic Insights in Human and Large Language Model Tactics at Word Guessing Games
- DAGGER: Data Augmentation for Generative Gaming in Enriched Realms
- Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft
- WorldWeaver: Procedural World Generation for Text Adventure Games using Large Language Models
- Improvisational Games as a Benchmark for Social Intelligence of AI Agents: The Case of Connections
- Guiding and Diversifying LLM-Based Story Generation via Answer Set Programming
- Outwit, Outplay, Out-Generate: A Framework for Designing Strategic Generative Agents in Competitive Environments
- Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games
- Toward Human-AI Alignment in Large-Scale Multi-Player Games
- BERALL: Towards Generating Retrieval-augmented State-based Interactive Fiction Games
- Evaluating Creativity and Deception in Large Language Models: A Simulation Framework for Multi-Agent Balderdash
- Thespian: Multi-Character Text Role-Playing Game Agents
- AmongAgents: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game
- AMAN: Agent for Mentoring and Assisting Newbies in MMORPG
- What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models