Poster Session 1 (10:20 – 11:05 EST)
- Benchmarking Imitation and Reinforcement Learning for serious language-oriented video games
- Controlled Affective Text Generation
- NLPGym - A toolkit for evaluating RL agents on Natural Language Processing Tasks
- Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents
- NERDSearch: Using Familiar Gameplay Mechanics for Linguistic Annotation
- I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents
- STORIUM: A Dataset and Evaluation Platform for Machine-in-the-Loop Story Generation
Poster Session 2 (16:45 – 17:30 EST)
- Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning
- Deriving Commonsense Reasoning Evaluation from Interactive Fiction Games
- Process-Level Representation of Scientific Protocols with a Text-Based Game Annotation Interface (Talk)
- Towards Emotion-Aware Storytelling Using Reinforcement Learning (Talk)
- Playing Text-Based Games with Common Sense (Talk)
- Semantic Chat: Enabling Greater Believability through Voice Avatars in Multiplayer and Story-Driven Games