Long Papers
- A Systematic Survey of Text Worlds as Embodied Natural Language Environments
- Dungeons and Dragons as a Dialogue Challenge for Artificial Intelligence
- A Minimal Computational Improviser Based on Oral Thought
- Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code
- A Sequence Modelling Approach to Question Answering in Text-Based Games
- Instruction Following in Text-Based Games
- Using Language Models to Convert Between Natural Language and Game Commands
- Modeling Perspective-Dependent Ambiguity in Collaborative Dialogue
Short Papers
- Towards Knowledge-Graph Constrained Generation for Text Adventure Games
- Learning Neuro-Symbolic World Models for Text-Based Game Playing Agents